Implementation of a constructivist approach to learning in the development of virtual and augmented reality applications

Authors

  • М.U. Mukasheva

DOI:

https://doi.org/10.31489/2023ped1/85-95

Keywords:

: virtual reality, augmented reality, non-interactive VR, interactive VR, constructivist learning, application development, Vuforia, Unity 3D

Abstract

The constructivist approach involves the acquisition of new knowledge and skills by the learners from the learning experience. However, the success of the implementation of the constructivist approach is due to the availability of certain educational and logistical resources. Therefore, examples of using the constructivist approach in teaching are not widely distributed. This study demonstrates the effectiveness of using a constructivist approach in the development of virtual and augmented reality applications by students using available platforms such as Vuforia and Unity 3D. To view VR- content, students used VR devices for smartphones and VRglasses HTC Vive Pro, Oculus Quest 2. The study involved 43 students from two universities in the educational program “Computer Engineering and software” and “Computer Science”. The students who participated in the study were divided into experimental and control groups. In both groups, control work was carried out in the form of test tasks of the same level. The study showed that the knowledge and skills acquired by the students of the experimental group in the development of virtual and augmented reality applications were higher than in the control group. 5-point evaluation criteria were used to determine the level of formation of the VR/AR application development skill.

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Published

2023-03-30

Issue

Section

THEORY AND TECHNOLOGIES OF EDUCATION AND TRAINING